Nintendo 64: Difference between revisions
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Nintendo 64 compatibility list and best Mupen settings, please note many of these are for PAL roms, updated settings for USA roms forthcoming. | Nintendo 64 compatibility list and best Mupen settings, please note many of these are for PAL roms, updated settings for USA roms forthcoming. | ||
{| class="wikitable" | |||
|+ N64 Gamelist | |||
|- | |||
! Game Name !! Region !! Emulator !! Settings !! Notes | |||
|- | |||
| Banjo Kazooie || NTSC || Mupen64 Plus FZ || Gln64-fast || Set Frameskip to "Never skip frames", enable "Fog", Disable "Force screen clear" and enable "Hack depth coordinates" | |||
|- | |||
| F-Zero X || NTSC || Mupen64 Plus FZ || Rice Accurate || Set 'Fog', 'Fast texture loading', and 'Texture filtering' to On. Set 'Texture upscaling/enhancement' to 'Scale 2x' | |||
|- | |||
| Forsaken 64 || NTSC || Mupen64 Plus FZ || GlideN64-Fast || Runs perfectly with this profile. | |||
|- | |||
| GoldenEye 007 || NTSC || Mupen64 Plus FZ || GlideN64 fast || Set "Copy depth buffer to RDRAM" to "Do not copy" will allow the FPS to increase to 40fps (game runs between 18-30fps on Official hardware) | |||
|- | |||
| Legend of Zelda: Majora's Mask || NTSC || Mupen64 Plus FZ || Gln64-Accurate || Leave 'Fog' disabled (it works but flashes in and out), and set '2xSal texture filter' to on. | |||
|- | |||
| Legend of Zelda: Ocarina of Time || NTSC || Mupen64 Plus FZ || Gln64-Accurate || x | |||
|- | |||
| Paper Mario || NTSC || Mupen64 Plus FZ || GlideN64 fast || Enable frame buffer | |||
|- | |||
| Snowboard Kids || NTSC || Mupen64 Plus FZ || GlideN64 fast || Set "Copy depth buffer to RDRAM" to "Do not copy" for stable 30fps | |||
|- | |||
| Super Mario 64 || NTSC || Mupen64 Plus FZ || Rice no fs || 640x480 res with de- synced audio | |||
|- | |||
| Yoshi's Story || NTSC || Mupen64 Plus FZ || Rice-Accurate || Set "Fog" to on, set "Fast texture loading" to off, set "Texture filtering" to on. Set "Screen update method" to 'VI origin change', and set "High resolution textures" to off. | |||
|} | |||
--------------------------------------------------------- | --------------------------------------------------------- | ||
Thank you to Taki Udon and the community settings spreadsheet. | Thank you to Taki Udon and the community settings spreadsheet. |
Latest revision as of 08:02, 26 November 2020
Nintendo 64 compatibility list and best Mupen settings, please note many of these are for PAL roms, updated settings for USA roms forthcoming.
Game Name | Region | Emulator | Settings | Notes |
---|---|---|---|---|
Banjo Kazooie | NTSC | Mupen64 Plus FZ | Gln64-fast | Set Frameskip to "Never skip frames", enable "Fog", Disable "Force screen clear" and enable "Hack depth coordinates" |
F-Zero X | NTSC | Mupen64 Plus FZ | Rice Accurate | Set 'Fog', 'Fast texture loading', and 'Texture filtering' to On. Set 'Texture upscaling/enhancement' to 'Scale 2x' |
Forsaken 64 | NTSC | Mupen64 Plus FZ | GlideN64-Fast | Runs perfectly with this profile. |
GoldenEye 007 | NTSC | Mupen64 Plus FZ | GlideN64 fast | Set "Copy depth buffer to RDRAM" to "Do not copy" will allow the FPS to increase to 40fps (game runs between 18-30fps on Official hardware) |
Legend of Zelda: Majora's Mask | NTSC | Mupen64 Plus FZ | Gln64-Accurate | Leave 'Fog' disabled (it works but flashes in and out), and set '2xSal texture filter' to on. |
Legend of Zelda: Ocarina of Time | NTSC | Mupen64 Plus FZ | Gln64-Accurate | x |
Paper Mario | NTSC | Mupen64 Plus FZ | GlideN64 fast | Enable frame buffer |
Snowboard Kids | NTSC | Mupen64 Plus FZ | GlideN64 fast | Set "Copy depth buffer to RDRAM" to "Do not copy" for stable 30fps |
Super Mario 64 | NTSC | Mupen64 Plus FZ | Rice no fs | 640x480 res with de- synced audio |
Yoshi's Story | NTSC | Mupen64 Plus FZ | Rice-Accurate | Set "Fog" to on, set "Fast texture loading" to off, set "Texture filtering" to on. Set "Screen update method" to 'VI origin change', and set "High resolution textures" to off. |
Thank you to Taki Udon and the community settings spreadsheet.